
Series 30i/ 31i/ 32i-A
C executor library for conversion
Programming manual
01 04.05.06
S. Hasegawa
New registration
B-64183EN/01
EDIT
DATE
DESIG.
DESCRIPTION
3/226
DRAW.NO.
3.4.4 Read Key Status...................................................................................................................... 57
3.4.5 Disable Function Keys ............................................................................................................. 58
3.4.6 Enable Function Keys.............................................................................................................. 59
3.4.7 Read a Function Key ............................................................................................................... 60
3.4.8 Disable Custom Keys .............................................................................................................. 61
3.4.9 Enable Custom Keys ............................................................................................................... 62
3.5 ACCESS TO THE PMC ADDRESS................................................................................................ 63
3.5.1 Read from the PMC Address (bit)............................................................................................ 64
3.5.2 Write to the PMC Address (bit) ................................................................................................ 65
3.5.3 Read from the PMC Address (char) ........................................................................................ 66
3.5.4 Read from the PMC Address (short) ....................................................................................... 67
3.5.5 Read from the PMC Address (long) ........................................................................................ 68
3.5.6 Read from the PMC Address (unsigned char)......................................................................... 69
3.5.7 Read from the PMC Address (unsigned short)........................................................................ 70
3.5.8 Read from the PMC Address (unsigned long)......................................................................... 71
3.5.9 Write to the PMC Address (char)............................................................................................. 72
3.5.10 Write to the PMC Address (short)........................................................................................ 73
3.5.11 Write to the PMC Address (long) ......................................................................................... 74
3.5.12 Write to the PMC Address (unsigned char) ......................................................................... 75
3.5.13 Write to the PMC Address (unsigned short) ........................................................................ 76
3.5.14 Write to the PMC Address (unsigned long) ......................................................................... 77
3.6 READ SYSTEM INFORMATION .................................................................................................... 78
3.6.1 Read CNC Information ............................................................................................................78
3.6.2 Read Symbol and Comment in LADDER Program (16 characters symbol is available) ........ 80
3.6.3 Read Symbol and Comment in LADDER Program ................................................................. 82
3.6.4 Read a Message in LADDER Program ................................................................................... 84
3.7 ACCESS TO THE EXTENDED NONVOLATILE MEMORY ........................................................... 85
3.7.1 Read from the Extended Nonvolatile Memory......................................................................... 85
3.7.2 Write to the Extended Nonvolatile Memory ............................................................................. 86
3.7.3 Get Size of the Extended Nonvolatile Memory........................................................................ 87
3.8 CHARACTER DISPLAY.................................................................................................................. 88
3.8.1 Color Palette for the Character Display ................................................................................... 88
3.8.2 Coordinates of the Character Screen ...................................................................................... 89
3.8.3 Character Code ....................................................................................................................... 90
3.8.4 Initialize the Character Screen (80 Columns x 30 Lines) ....................................................... 91
3.8.5 Initialize a Character Screen (80 Columns x 25 Lines or 40 Columns x 16 Lines) ................ 92
3.8.6 Erase the Entire Screen........................................................................................................... 93
3.8.7 Clear Lines............................................................................................................................... 94
3.8.8 Clear Columns ......................................................................................................................... 95
3.8.9 Set a Display Position.............................................................................................................. 96
3.8.10 Set a Display Attribute .........................................................................................................97
3.8.11 Change Attribute of the Characters Being Displayed .......................................................... 98
3.8.12 Display ASCII Characters .................................................................................................... 99
3.8.13 Display Characters (Kanji, Hiragana and Special Characters)......................................... 100
3.8.14 Display Hex Size Characters ............................................................................................. 102
3.8.15 Display Cursor.................................................................................................................... 103
3.8.16 Display Characters (ASCII, Kanji and Hiragana) .............................................................. 105
3.8.17 Save the Character Screen................................................................................................ 107
3.8.18 Restore the Character Screen ........................................................................................... 109
3.8.19 Control the Screen ............................................................................................................. 110
3.8.20 Set Background Color of the Character Screen ................................................................ 111
3.8.21 Set Palette for Character Screen....................................................................................... 112
3.8.22 Initialize the Character Screen (74 Columns x 27 Lines) ................................................. 113